The Design of Everyday Things — Don Norman ✦ FRQNCY PICK
The foundational text of human-centred design — why things fail and how to make them work for people.
Finite and Infinite Games — James Carse
Two kinds of games. Finite games are played to win. Infinite games are played to keep playing. A tiny, profound book.
Figma
The collaborative design tool that changed how products get made — browser-based, real-time, and free to start.
Are.na
A thinking space for saving and connecting ideas — essential for anyone who creates seriously.
Product Design
Designing objects, systems, and experiences people love to use — where function meets…
→Systems Thinking
Seeing wholes, not parts — the discipline of understanding complex, interconnected sy…
→Open Source
Building in public — code, knowledge, and tools shared freely for anyone to use and i…
→Co-creation
Creating together — practices and processes that harness collective intelligence to b…
→Prototyping
Making to learn — the practice of building rough versions fast to discover what works…
→Emergence
How complex behaviour arises from simple rules — the property that makes life, consci…
→Biomimicry
Nature as design teacher — innovation inspired by 3.8 billion years of biological evo…
→Future Tech
Technologies that don't fully exist yet — the horizon of what's coming next.…
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